Human Farm Investigation Day-by-Day Walkthrough
Calendar discipline from first infiltration through finale branches.
How this walkthrough differs
Story Overview summarizes plot beats. Day-by-Day focuses on repeatable daily structure — what to check each morning, how to split time between underground farm labor and city investigation, and when to save before irreversible evenings.
Human Farm : Investigation : (Steam 3953160, launch August 7, 2026, とっくり海月 / 072 Project) runs on a calendar with thirty-four story events and five or more endings. Missing one evening appointment often costs a scene, not just flavor text.
Demo players: only Day 1 overlaps — Demo Day 1 — then restart on a full save.
Universal daily template
Use this skeleton until you memorize branch-specific exceptions:
- Morning — read messages from Tsubaki, Maria, or Rui; note quest log icons
- Farm block — minimum chores for Boss, Aina, Karen — Underground Farm
- City block (if open) — quests, Alice performances, evidence items — City Quests
- Evening — scene tiles underground or in city venues — How to Unlock Scenes
- Debrief / sleep — confirm no yellow markers remain; advance calendar
Enable run mode before day two — Settings and Run Mode. Use arrow keys and Z/Enter at doors; mouse will not open doors — Keyboard Controls.
Farm vs city priorities
Investigation fails when players treat city days as optional.
| Signal | Lean farm first | Lean city first |
|---|---|---|
| Boss assigned urgent chore | Yes | — |
| Suspicion rising | Yes | — |
| Tsubaki deadline tonight | — | Yes |
| Alice performance icon | Partial farm then city | After minimum farm |
| Item handoff expires at sleep | Whichever log marks urgent | Whichever log marks urgent |
When both farm and city icons appear, complete farm minimum (enough to avoid suspicion spike) before leaving topside — Investigation Mechanics and Beginner Tips.
Alice chains punish skipped performance nights — Alice. Karen dorm scenes punish skipped farm evenings. Consult Scene Checklist when conflicts arise.
Save habits
Calendar RPGs live or die on saves:
- Create labeled slots per day (
D05-pre-city,D12-pre-raid) - Never quick-save over your only pre-branch file
- Save before handler meetings at Cafe Hub
- Keep one rollback slot three days behind current progress during first playthrough
Scene gallery unlocker and action cheats do not satisfy ending flags — save legit progress separately — Cheats and Unlockers.
Early days (Days 1–3)
Day 1 — Tutorial infiltration, first farm shift, control learning. Demo ends here on app 4629570.
Day 2–3 — Handlers introduce city travel. Establish run mode and keyboard door habit. First optional evening scenes appear — prioritize quest log over map exploration.
Spoiler-light beats: Story Overview first section.
Mid campaign (Days 4–10)
Investigation meters and suspicion interact heavily:
- Neglect Tsubaki evidence → incomplete investigation endings
- Neglect Boss → blown cover routes — Ending Routes
- Stack Rui errands with Alice nights when calendar allows
Item pickups may be one-time — sweep visible objects before sleep — Items.
Patch note: if events misfire on unpatched launch builds, apply RP26071196 — Official Patch and Version History.
Late campaign (pre-raid window)
Raid eligibility appears in UI when investigation thresholds satisfy Tsubaki — exact wording varies by build.
Before accepting raid prompts:
- Cross True Ending Checklist if targeting best outcome
- Confirm Alice and handler branches not mid-chain
- Save dedicated pre-raid slot
Recall-room sequences carry intense content — warning text updated in RP26071196 (26/08/07) — Content Warnings.
Endings and scene links
Daily choices accumulate into five or more endings:
- Investigation completeness
- Cover status
- Handler and farm relationship emphasis
Gallery completion ≠ ending completion. Track endings on Ending Tracker and philosophy on How to Get Endings.
Second playthrough: use Ending Routes for branch-focused day skipping.
Patch and version discipline
Note Steam build ID when comparing day notes from forums — Version History. Steam Verify integrity may remove patch files — reapply RP26071196 — Common Issues.
Introductory offer ending ~Aug 21 does not affect walkthrough logic — Should You Buy.
When to leave this page
| Goal | Next read |
|---|---|
| Exact true ending flags | True Ending Checklist |
| Branch map | Ending Routes |
| Single character focus | Characters hub |
| Troubleshooting doors or patch | Common Issues |
Related pages
- Story Overview — narrative summary
- How to Play — mechanics primer
- Alice — city singer routing
- Police Allies — handler triangle
Day-by-day discipline turns Investigation from guesswork into a manageable shift schedule — farm work keeps cover, city work keeps endings.
Frequently Asked Questions
Quick answers to the most common questions.
Farm or city first each day?
Farm minimum first when both are active — then city quests and Alice nights.
How many saves do I need?
At least six labeled slots covering major evenings and pre-raid night.
Does this cover the demo?
Only Day 1 — full calendar requires app 3953160.
Will patch change day order?
RP26071196 fixes events; structure unchanged — see [Version History](/systems/version-history/).
Gallery complete but bad ending?
Unlocker does not grant endings — follow [How to Get Endings](/guides/how-to-get-endings/).