Human Farm Investigation Alice — City Singer
Performance districts, hidden ties, and investigation beats outside the farm.
Who is Alice?
Alice is a city singer whose performances and social circle pull undercover officer Iori into topside investigation threads in Human Farm : Investigation :. She is not a daily farm worker like Aina or Karen, but she is central to city-calendar routing and several of the game’s thirty-four story events.
Developed by とっくり海月 and published by 072 Project, the Steam full release (app 3953160, August 7, 2026) frames Alice as an mature performer (twenty-plus per official listings) with narrative emphasis on identity mystery — who she really is, who she knows, and why her schedule intersects police evidence chains.
This page stays gameplay-focused: where to find Alice, how her quests compete with farm labor, and how her flags touch endings — not a full spoiler script.
Role in the investigation
Alice connects the illegal underground farm plot to city venues and public-facing entertainment districts — see City Locations and City Quests.
Gameplay functions include:
- Performance appointments on specific calendar nights — miss the window and the chain delays
- Evidence-adjacent errands that feed investigation meters — Investigation Mechanics
- Optional epilogue variants when her branch completes alongside handler progress — How to Get Endings
Iori must balance Alice nights against Boss farm expectations. Skipping underground chores to chase every performance raises suspicion — Farm Cast and Beginner Tips.
Identity mystery (spoiler-light)
Marketing and mid-game dialogue hint that Alice’s stage persona hides deeper ties to the case. Wiki policy: document mechanical consequences of discovering those ties without printing every reveal line.
Practical player notes:
- Dialogue flags accumulate across multiple city days, not one festival night
- Some mystery beats trigger only after minimum farm compliance
- True-ending hunters should cross-check True Ending Checklist — Alice completion is commonly required
For chronological story framing without exhaustive flags, read Story Overview.
Cafe and city links
Alice’s route intersects the cafe hub where handler Maria coordinates topside meetings — Cafe Hub.
Typical link pattern:
- Morning message or quest log mentions performance
- Iori travels from farm exit to city map — enable run mode — Settings and Run Mode
- Venue tile triggers scene or item handoff — Items
- Evening may lock if farm minimum incomplete
Rui field support quests sometimes stack on the same city day — prioritize using Day-by-Day Walkthrough notes when both icons appear.
Do not assume the cafe alone advances Alice — performance venues are separate map pins.
Scene unlock habits
Alice events use calendar timers distinct from dorm or kitchen scenes underground.
Habits that prevent misses:
- Save at start of any day her icon appears on the quest log
- Complete farm minimum before leaving for city if Boss assigned chores
- Use keyboard at doors — mouse clicks do not open doors on Steam — Keyboard Controls
- Track progress on Scene Checklist — gallery unlocker replays do not set ending flags — Cheats and Unlockers
Patch RP26071196 may restore visual variants for some Alice CGs on Steam builds — Official Patch — without changing flag logic.
Relationship to other cast
| Character | Interaction with Alice route |
|---|---|
| Iori | Player avatar; performance attendance choices |
| Maria | Cafe briefings may reference city intel |
| Rui | Shared city travel days |
| Tsubaki | Raid timing if investigation neglected for performances |
| Karen | Competing evening events on shared calendar rows |
| Boss | Suspicion if farm shifts skipped |
Detailed farm-side cast: Farm Cast. Police triangle: Police Allies.
Endings and Alice
Investigation ships five or more endings. Alice emphasis shifts epilogue tone and CG sets but does not override investigation completeness alone.
Common pitfalls:
- Completing Alice gallery entries via unlocker without story flags — endings still fail — How to Unlock Scenes
- Abandoning Alice mid-chain after partial progress — soft-blocks variant epilogues until reload
- Ignoring Alice entirely — still possible for some finales, typically not the true route
Use Ending Routes and Ending Tracker when routing second playthroughs.
Demo limitations
The free demo (app 4629570, Day 1 only) may introduce Alice in dialogue or background but does not expose her full performance chain — Demo Day 1. Plan city-heavy Alice routing for the paid campaign.
Series context
Alice archetypes echo performer or city-contact roles in broader Human Farm marketing, including related 潜入編 infiltration entry positioning — Series Comparison. Investigation expands city scope versus Rehabilitation or Practice Section.
Controls reminder
Movement: arrow keys. Confirm: Z or Enter. Menu: X or Esc. Enable run mode early — Alice routes punish walking across city maps twice in one evening.
Related pages
- City Quests — shared topside errands
- Day-by-Day Walkthrough — farm vs city priority template
- Character Roster — quick cast table
- Map hub — venue locations
Alice rewards players who treat city nights as mandatory appointments — mystery pays off when investigation meters and performance flags align before raid windows close.
Frequently Asked Questions
Quick answers to the most common questions.
Where do I find Alice?
City performance venues — [City Locations](/map/city-locations/) — not the underground farm daily loop.
Can I skip Alice and still get true ending?
Usually no — verify [True Ending Checklist](/walkthrough/true-ending-checklist/) for your patch.
Does Alice overlap farm scenes?
Yes — evening conflicts with Karen dorm events on some days; plan in [Day-by-Day Walkthrough](/walkthrough/day-by-day/).
Is Alice's identity fully explained?
Mystery resolves through multi-day city flags — see [Story Overview](/walkthrough/story-overview/) for pacing.
Does patch RP26071196 change Alice scenes?
May restore visuals; flags unchanged — [Official Patch](/systems/official-patch/).