Human Farm Investigation How to Get Every Ending
Five-plus finales, decision windows, and why gallery completion is not enough.
Endings overview
Human Farm : Investigation : offers five or more distinct endings depending on investigation progress, cover integrity, relationship emphasis, and late-game decisions. Endings are mutually exclusive on a single timeline — you must use multiple saves or repeat playthroughs to view them all. The in-game scene gallery and scene unlocker do not grant endings; they only replay mature themes you already unlocked or bypass action segments.
This guide summarizes route philosophy. Pair it with Ending Routes for branch diagrams, True Ending Checklist for completionists, and the Ending Tracker for tick-box progress.
What endings measure
The finale resolves three underlying tracks:
Case resolution — Did Iori dismantle the farm network, gather sufficient evidence, and protect civilians? Incomplete investigation meters push toward failure or bittersweet closures.
Cover status — Remaining undercover vs blown identity opens different epilogues. Blown cover is not always game over — some endings embrace exposure.
Relationship focus — While not a pure dating sim, favoring Maria, Rui, Tsubaki, farm residents, or solo duty shifts epilogue narration and which allies appear in the final sequence.
Late-game choices on specific days act as locks — missing a debrief or delivering evidence to the wrong handler silently routes you away from the true ending without an obvious warning popup.
The five-plus ending categories
Exact titles vary by localization, but community routing groups finales as:
Standard justice ending — Balanced investigation, cover maintained, farm raid succeeds with minimal casualties. Achievable on a careful first run if you follow Story Overview priorities.
Undercover compromise ending — Case succeeds but Iori’s mental health or relationships suffer; epilogue emphasizes personal cost.
Blown cover ending — Identity revealed early or mid-game flags force a confrontation finale. Some players trigger this intentionally for gallery variety.
Incomplete investigation ending — Reached by skipping City Quests or ignoring Tsubaki’s evidence requests. Useful for NG+ speed but not true completion.
True ending — Requires maximum investigation progress, specific item handoffs, core scene unlocks, and correct final choice. Follow True Ending Checklist line by line — partial completion fails.
Variant epilogues (+) — Small narration changes when optional scenes or Alice’s city chain are complete. Counted as ”+ endings” in wiki stats.
Critical decision windows
Without spoiling every line of dialogue, watch these structural gates:
Mid-game police alignment — Choosing whether to share evidence with Maria vs Rui first splits support bonuses. Reversible only if you kept saves from before the choice.
Farm raid timing — Triggering the raid before finishing required scenes locks you out of true ending gallery entries even if the raid succeeds.
Final night selection — The last playable night often presents three or more locations. Only one advances the true route; others are red herrings or alternate endings.
Post-credits prompts — Some builds ask a confirmation question on the true route. Save before answering.
Document your path in the Ending Tracker as you play — memory alone fails across thirty-plus in-game days.
Save strategy
Use at least six labeled slots:
- Day 1 evening (demo veterans restart here anyway)
- Before mid-game police alignment
- Before city festival or Alice peak event
- Before farm raid availability
- Final night branch
- Post-ending cleanup for gallery hunting
See Beginner Tips for naming conventions. Never overwrite slot 3 until true ending requirements are verified.
Scene gallery vs ending completion
You can finish with eighty percent gallery completion and still land a valid ending — but true ending expects most core investigation scenes, not every optional flirt. Conversely, a one-hundred percent gallery using the unlocker cheat may still show a bad ending if flags were never set during story saves.
Achievements tied to endings check story state, not gallery replay — Achievements lists Steam conditions.
NG+ and repeat runs
If the game offers NG+ or chapter select after your first clear, use it for ending cleanup rather than replaying Day 1 manually. When NG+ is absent, speed runners skip text with confirmed keys and focus only on flag differences — see Keyboard Controls.
Patch and platform notes
Steam-cut builds may alter epilogue CGs. Install the Official Patch before comparing your ending video to online footage — Patch Install Helper reduces install errors.
Where to read next
- Ending Routes — branch map
- True Ending Checklist — completionist steps
- How to Unlock Scenes — gallery requirements
- Investigation Mechanics — meters that gate finales
Endings are the payoff for calendar discipline. Treat every police debrief and city quest as potential flag fuel, keep saves religiously, and never assume the scene unlocker finished the story for you.
Frequently Asked Questions
Quick answers to the most common questions.
How many endings are there?
Five or more distinct finales, plus small epilogue variants when optional routes are complete.
Does gallery completion unlock the true ending?
No. True ending needs story flags — use [True Ending Checklist](/walkthrough/true-ending-checklist/).
Can I get all endings in one save?
No. Branch points require reloads or new runs.
What locks me out of the true ending fastest?
Triggering the farm raid early or skipping Tsubaki evidence quests.
Where do I track endings?
Use the [Ending Tracker](/tools/ending-tracker/) tool alongside this guide.